Bonjour mon Minions!
So for the past few weeks I've been working on the initial area of the game- Stan's place of work- Soul Food Burger. As you can imagine it's one of those fast food restaurants that tries its hardest to look family friendly whilst actually being dilapidated. Stan's quest begins here as he has something of an epiphany and begins his escape. In order to do so he'll have to solve some puzzles and maybe exact a bit of vengeance on his former boss and colleagues. In total the game will take place over several different worlds, Heck just being one of them.
I've been having fun with these environments - as always everything is subject to change- pushing the perspective and warping everything gives it a more cartoon style which will (hopefully) benefit the characters. An adventure game is only as good as it's characters and puzzles so I've got to make sure not to get carried away with endless drawings and really focus on the important stuff - though I do want the game to look good too. The images themselves are 1028 x 768 which I believe is the largest resolution Adventure Game Studio can manage so there's a chance they might have to be scaled down for performance reasons. Time will tell...
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